8/12/2023 0 Comments Dnd shatter in water![]() Icy surface or wave surge (1 foot deep or less) Stand or move, rolling deck (violently rocking back and forth, as in a severe storm) 18 Swing on ship’s rigging to a nearby ship that has not been grappled or rammed. Swing on ship’s rigging to land on a different ship grappled or rammed by your ship. Move at normal speed on a cluttered deck 10 Stand or move, heeling deck (a sloping or slanted deck, such as in high winds or sharp turns) 10 Swing on ship’s rigging to another location on the same ship. Table 4-01: Typical Shipboard DCs Dexterity (Acrobatics) The following sample DCs and modifiers can be used to adjudicate movement on board a ship. ![]() Experienced sailors and aquatic races may have advantage on such checks, while creatures unsuited to shipboard combat like horses or large creatures may have disadvantage. The DC of such checks depends on how severe the wave and weather conditions are and how great a challenge you want the environment to be. If the combat happens during a storm or in rough seas, treat the ship’s deck as difficult terrain.Ĭharacters climbing into the rigging or diving into the sea to swim from one ship to another or to climb out of the water up an anchor chain or up the hull of a ship must succeed on Strength ( Athletics) checks, while moving across a crowded deck, leaping across open hatches or from mast to deck, or negotiating pitching boards slick with spray must succeed on Dexterity ( Acrobatics) checks. ![]() The only constraints are the size of the ship (and therefore, the size of the battlefield), the danger of falling overboard into the water, and the effects of weather on the ship. For the most part, shipboard combat can be resolved normally. Shipboard combat is just like any other combat between the PCs and their opponents, except the encounter takes place on board a ship, rather than in a dungeon or on a forest path. 1.9.5 Hard to Port or Hard to Starboard action.1.8.4 Controlling a Ship Outside of Combat. ![]()
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